Modeling Objects

1 Modify panel
2 Create panel
3 Object categories

You model objects in your scene by creating standard objects, such as 3D geometry and 2D shapes, and then applying modifiers to those objects. The program includes a wide range of standard objects and modifiers.

Creating Objects

You create objects by clicking an object category on the Create panel and then clicking, or dragging, in a viewport to define the object's creation parameters. The program organizes the Create panel into these basic categories: Geometry, Shapes, Lights, Cameras, Helpers, and Systems. Each category contains multiple subcategories from which you can choose.

See Basics of Creating and Modifying Objects.

Selecting and Positioning Objects

You select objects by clicking or dragging a region around them. You can also select objects by name or other properties such as color or object category.

After selecting objects, you position them in your scene using the transform tools Move, Rotate, and Scale. Use alignment tools to precisely position objects.

See Selecting Objects, Using Transforms, and Precision and Drawing Aids.

Modifying Objects

You sculpt and edit objects into their final form by applying modifiers from the Modify panel. The modifiers you apply to an object are stored in a stack. You can go back at any time and change the effect of the modifier, or remove it from the object.

See Basics of Creating and Modifying Objects.