Select an object. > Modify panel > Modifier List > UV Coordinate Modifiers >
* MapScaler
Select an object. > Modifiers menu > UV Coordinates >
* MapScaler
MapScaler sets the scale of a map on an object
MapScaler maintains the scale of a map applied to an object. This lets you resize the object without altering the scale of the map. Typically, you might use this to maintain the size of a map regardless of how the geometry is rescaled.
Note: This world-space modifier is for use primarily with vertically oriented objects, such as walls in an architectural model, or objects with large, flat surfaces. While you can apply the MapScaler to any object, the results are less realistic on curved surfaces, especially complex ones, which can show cracks in the finished texture.
Interface
Scale: Represents the size of one repeat of the texture pattern. Size is measured in current scene units. Repeats occur across the object in the U direction. Default=100.
Channel: Specifies the map channel.
Wrap Texture: When on, Map Scaler attempts to wrap the texture evenly around the object. This option requires more computing, but usually produces the most satisfactory results.
Up Direction group
World Z Axis: Aligns the map with the Z axis of the world.
Note: If you choose this option and then rotate the object, the mapping will not rotate with it, but remain fixed to the world coordinates.
Local Z Axis: Aligns the map with the local Z axis of the object.