(gmax dev only) File menu > Import > 3D Studio (*.3DS)
3DS is the 3D Studio« (DOS) mesh-file format. You can import 3DS files into gmax dev.
When you import a 3DS file, you can merge the imported objects with the current scene or replace the current scene completely. If you choose to merge the objects with the current scene, you are asked whether you want to reset the length of the animation in the scene to the length of the imported file (if the imported file contains animation).
When you import a 3DS file, the following information is imported:
Backgrounds (solid, gradient, and bitmap).
Subtractive transparency is converted to gmax "Filter" transparency and the filter color is set equal to the diffuse color.
Transparency falloff settings.
All map channels that are enabled. Map channels that are turned off in the 3DS file do not import into gmax dev.
Some map parameters, such as UV transforms, Negative, Mirror, and Rotation. Many map parameters, such as Blur, Luma, RGB, and Alpha, are not supported in gmax.
When materials with both Texture 1 and Texture 2 are imported, a composite texture is created and added to the Standard material's Diffuse channel.
3DS/DOS R4 IK joint parameters.
3D Surfer patch data.
When you import a 3DS file, the following information is not imported:
Fog, Layered Fog, and Distance Cue.
Ambient light level.
Morph keys.
Keyframer instances.
Map channels that are turned off.
Custom .cub-format cubic maps.
Decal transparency using the RGB color of the upper-left pixel of the map.
Mask bitmaps.
Reflection maps, auto-cubics, and mirrors.
Automatic reflection map Nth frame and Map Size settings.
SXP translation for Marble and Noise materials.
When you import a PRJ file, all of the above items are imported, plus the following:
Shapes
Interface
Merge objects with current scene: Merges imported data with the current scene.
Completely replace current scene: Completely replaces the current scene with the imported data.
Convert units: When turned on, the software assumes units in the imported file to be in inches, and converts them to the current system of units. When turned off, the software assumes the units in the imported file match the current system unit and doesn't convert the units.