Importing 3DS Files

(gmax dev only) File menu > Import > 3D Studio (*.3DS)

3DS is the 3D Studio« (DOS) mesh-file format. You can import 3DS files into gmax dev.

When you import a 3DS file, you can merge the imported objects with the current scene or replace the current scene completely. If you choose to merge the objects with the current scene, you are asked whether you want to reset the length of the animation in the scene to the length of the imported file (if the imported file contains animation).

When you import a 3DS file, the following information is imported:

When you import a 3DS file, the following information is not imported:

When you import a PRJ file, all of the above items are imported, plus the following:

Interface

Merge objects with current scene: Merges imported data with the current scene.

Completely replace current scene: Completely replaces the current scene with the imported data.

Convert units: When turned on, the software assumes units in the imported file to be in inches, and converts them to the current system of units. When turned off, the software assumes the units in the imported file match the current system unit and doesn't convert the units.