Status bar > Degradation Override
When on (the default), Degradation Override supersedes the adaptive degradation that can occur when you transform geometry, change the view, or play back an animation in a shaded viewport. In this case, the geometry remains shaded even if that slows down viewport display and animation playback. Animation playback might drop frames if the graphics card cannot display frames in real time.
Turn off Degradation Override if you have big models you need to navigate around and if you are finding performance to be sluggish.
When Degradation Override is off, the button shows a wireframe box. Adaptive degradation causes shaded objects to be replaced by a quicker display mode. By default, shaded objects are replaced by their bounding boxes. You can change the display option, and set other adaptive degradation parameters, in the Viewport Configuration dialog (Customize menu > Viewport Configuration >Adaptive Degradation).
Note: When you use arc rotate in a shaded viewport while Degradation Override is off, objects degrade to bounding boxes regardless of the adaptive degradation settings.
Procedures
Click Degradation Override.
Press O (the letter "o").