Open

File menu > Open

Keyboard > CTRL+O

Open loads a scene file (.gmax file or .max file) from an Open File dialog. You can also choose a previously opened file and use command-line options.

If the file you're loading was created using plug-ins that are not installed, a dialog lists them. You can still load the file, but any objects in the scene that were created by the missing plug-ins are replaced with boxes.

If the file you're loading contains bitmaps that cannot be located, a Missing Map Files dialog appears. This dialog lets you browse for the missing maps, or continue opening the file without loading them.

Automatic Unit Conversion

When Automatic Unit Conversion is turned on in the General panel of the Preferences Settings dialog, in the System Unit Scale group, loaded files that have a different system unit scale display a dialog that lets you rescale the loaded scene to the current system unit scale or change the current system unit scale to match the one in the loaded file. No conversion is done when loading files created in 3ds max 1.x.

Procedures

To display the Open File dialog:

To reopen a previously opened file:

To start the program and open a specific file:

To start gmax and open the last file you worked on:

Interface

The Open File dialog has standard Windows file open controls. At the right, the Thumbnail area shows a preview of the scene whose file name is highlighted in the list on the left.

Clicking the plus button appends a sequence number to the file name you entered, or increments the sequence number if the name already has one, and then opens the file of that name, if it is present.

For example, if you have highlighted a file named test00.gmax, clicking the plus button changes the name to test01.gmax, and then opens test01.gmax.