Views menu > Grids
The Grids submenu provides functions to manipulate the home grid and grid objects.
Grids are used both as visual references and as physical snap references by the Snap system. In addition, grids are construction planes, since the objects you create are built on the active grid in the active viewport.
As a default, there is a home construction grid called home grid. The home grid is the basic reference system, and is defined by three fixed planes on the world coordinate axes. It provides ready-to-use construction planes, intersecting at right angles through the origin. When the home grid is displayed, each orthographic viewport is coplanar (parallel) with one of the grid faces.
A custom grid, or grid object, is a helper object that you can use in place of the home grid. While the home grid is three intersecting planes whose orientation is fixed in world space, a grid object is a free-floating, 2D grid that you can position and rotate anywhere, letting you construct objects at any angle in world space. You can also automatically create grids on the surface of objects by using AutoGrid in the Object Type rollout of the command panel.
The Grids submenu on the Views menu contains the following commands: